GAMING History Games and Needs Entertainment Interactivity Purpose Exotelic Aspirations Fun, Games, Hardcore Porn Def: Fun Def: Game |
GAMEPLAY Elements Def: Affordance Mechanics Def: Game Mechanics Dynamics In Anticipation Exaggerated Causality Reciprocal Difficulty Experience |
DEVELOPMENT Creation Writing a Paper Design Writing a Paper Design II Analysis Tuning Def: Tuned Tuning Process – Aspiration – Activity – Mechanics – Calibration – Experience Balancing Balance by Attrition – Case Study: Tribes Tripping over the Starting Line Def: Balanced Balancing in Passes – Role – Flow – Power Shorting the Fun Balance of Power Balance of Power II – Limitations – Exceptions – Perceptions |
DESIGN SKILLS Autoregulation It’s a 7.5 Flow Control Sense of Balance Discipline Communication |
GLOSSARY Affordance Anticipation Balanced Cadence Convention Flow Fun Game Gameplay Gameplay Element Game Mechanic Habituation Role Spectacle Tuned Verisimilitude |
TALKS GDC 2010: Design in Detail 1 2 3 4 5 6 7 8 |