It was inevitable; I have no marketable skills

Idle Hands

It has been exactly six months and one day since I abruptly and inexplicably retired from game design after thirteen years at Bungie Studios (creators of Halo, Halo 2, Halo 3, Halo: ODST and Halo: Reach.)  And now, after precisely six months of spending time with my family, traveling the globe and watching daytime television… it’s time for me to get back to making games!

It was inevitable; I have no marketable skills

I missed the excitement

At some point I’ll talk about my new gig, but first I want to thank all of you readers for your engagement and encouragement over the last half-year.  Writing about game design for publication has been something I have always wanted to try, and I’ve enjoyed it immensely.  I do intend to keep posting — I have explicit permission from my new employer to do so — but it will probably not be with the same frequency and regularity.  Especially not at first, since I have a lot to learn and I’m already quite busy.  Again, thanks so much for reading — it’s great to be a professional game designer again!


PS  I’ll probably be using @tipofthesphere more frequently and I’ll be sure to mention new posts in the feed.

6 thoughts on “Idle Hands

  1. Congrats! I can’t wait to see where you’ve landed and what you’re working on. Even if it means we won’t see a Tip of the Sphere book any time soon. ;)

  2. congratulations and best wishes for the future! and I’m very glad to hear that you will continue to post here, this blog has been an important part of my journey to become a game designer.

  3. Congrats – been following you for awhile and saw your ’11 gdc talk. In a similar strange-date phenomenon, I was let go the day of the ’08 elections, and officially started at my current job on inauguration day ’09. Please keep up work on the book!

  4. Thanks for the supportive comments, you guys. I’ll definitely keep posting — just maybe not as regularly. I’d rather skip a post-day than throw up something substandard. Plus, I’m sure I’ll be learning a lot from the new designers I am working with, so that will inspire me to write.

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