Last year I wrote about balancing multiplayer weapons, why I’ll never make a free-to-play game, the best way to exploit platform achievements, and 70+ other topics, but the ones that stirred up the most traffic were giving a 7.5 to Uncharted and “pornography games“. Well, that and when neogaf found out I had left Bungie. You can read all about the hits and misses in my yearly blog report.
As you can see, I started the year out strong, largely due to my unexpected retirement, but faded when I got my new gig at Sucker Punch. Turns out starting a new job is a lot of work! But I’ve hit the six month mark (so I can start slacking off) and I’m thinking about updating the site more frequently — hopefully once a week. I’ll be making shorter posts on more narrow topics, which will probably make them more useful to the handful of game designers that read the blog, anyway. You can expect the first new content in the next few days, provided I can resist the pull of more Dark Souls.